Search Results

Search results 1-20 of 24.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Welcome to the international forums! Choose your language area below:

NEW: More world rounds coming this month, click to read more

  • Sunk cost, I suppose. Presented and set up as EB. Fantastic first few hours of a sure new EB classic then BAM! farmed by 3 tribes and it was totally game legal. Dirty bait-and-switch on the part of devs, that, but I'm not in the habit of letting the "bad guys" win, as it were. Draw in EB fans only to try to either drive them off or suck them into going broke on you? We'll see about that. And yes, I'm aware of the tactics and fairly competent. Ask anyone who's tried me only to get dodged with 3 s…

  • I figure the game makes decent money from all the other servers; PVP aside, there are those who enjoy builder-type games but are so impatient that they will pay money to progress faster, even if they are only competing against the environment. Look at any PVP-optional EB game on the app store and you will see that they make plenty of money through microtransactions. If anything, Lionmoon would probably make more money, since they would retain those types of players rather than facilitate their b…

  • All due respect and all. Not to be rude. But I'm sick and tired of people calling it a war game and using it to justify some of the wanton attacking-as-harassment type stuff that goes on (Not saying you do, just emphasizing that it happens a lot). From the moment I first heard about this game it was advertised and set up as an EMPIRE-BUILDING game. Having played many of those (it's my favorite genre), I know that an EB game is set up to be half and half build and war, AT MOST. Most of the time i…

  • Not sure if anyone else has already suggested this, but how about an actual peace server? Something like, unlimited barbarian attacks, and PVP is either optional, or disabled? (Would require removing the spy, attack, and probably the tribe quest) Right now PVP is forced even on the supposed "peace" servers, and generally the standard for EB games is that PVP is entirely optional anyway. Optional PVP: "Soft" option, since so many people in this game seem to really want this to be a war game even …

  • About Points

    PotassiumAstatide - - Help & Questions

    Post

    From FAQ: - What in-game structures give points for improving the in-game score, and how are they calculated? In Tentlan, buildings, researches, units and cities give points, they are calculated according to the following rule: - Each building level gives 10 points; - each research level - 10 points; - each unit (incl. damaged units) - 1 point; - cities: each new city gives 100 points. Also, the amount of resources spent on buildings/research/units give further points (population and time not co…

  • Quote from Pinkki Barbaari: “And when they bully bigger dude its ok. Besides attacking and farming isint bullying in my books. I have been in recieving end. ” Well, when it's excessive enough it can drive many of the newer players off. Yet people, instead of "picking on someone their own size" so to speak, insist on continuing to pick exceedingly unfair fights which actively discourage the new, little guys, and ultimately comes at the expense of the playerbase, therefore harming the game. But I …

  • Quote from Chtulum: “a Quad Speed server... ” The beta server is also quad speed, just fyi.

  • Recovering your troops in the Itzamna temple is still faster and cheaper than having to recruit them all over again. And iirc points for building is at least partially if not entirely based on the amount of resources SPENT...so having to rebuild your wall from an attack would actually give you a small boost. And in the case that Itzamna troops still count to score, why then, being attacked doesn't harm your score at all! Aside from effects or lack thereof on score, the fact is that building is f…

  • Quote from Pinkki Barbaari: “If anything heavy builders will take biggest hits here. ” How so? They get a score boost because building counts twice as much, and they can't get looted by people who are far more powerful nor knocked too far down the scoreboard just by a difference in troops. Quote from Pinkki Barbaari: “Calling this peace server isint really true. ” Well I would agree there, I call this "what the game should've been in the first place." Quote from Pinkki Barbaari: “People who want…

  • Quote from 156gta: “We can attack, troops die, resources will be plundered... ” Ah, but what this is doing is evening out the building and war sides and maybe even tilting it in favor of building a little bit. In the normal servers, not even the war one, just the normal ones, you can barely even concentrate on building for all the constant attacks from people 5x+ your score who decide that you're a farm and not a player. I think the 2 most important things here are the 100% troop survival and th…

  • Many people on the other servers forget that it is a war game AND a building game...so nice to finally be able to experience the building side and the war bullies will not be able to flourish here

  • What, exactly, is meant by "10 [shamans/quipus] per unit"? Going by the old guide from the FAQ, which I know occurred before the overhaul of the battle system, it looked like it was having 10% of the army each be shamans and quipus. But what is it now? Is it still 10% each? 10 for each individual?? (That would be crazy)... And what, then, is the maximum regen and accuracy?

  • Quote from TigerPig: “the majority attack because they need the resources ” Again, once you get above about 5x it's chump change to the attacker. Close to 10x? It's not even worth the corn. Literally operating at a loss just to keep the little guy down. Even 5x might be a little excessive but it's way better than 10x and remove a lot of the "just because" unbalanced attacks. Quote from TigerPig: “If you restrict the pool, you'll also restrict growth and so ultimately the number of people who can…

  • Quote from TigerPig: “the harsher the truth they will face once they are no longer under protection ” I think the whole idea is to make that truth a little more...reasonable. It's not like new players don't know that, at current time, it's possible to lose all their troops and half their resources because someone 9.9x bigger just had to have 2k more resources right now. It's just too much and is probably a huge part of the reason new players don't stick around. It's not always 100 pt beginners d…

  • That would depend on whether city size was uniform and based on player score, or individual. Bigger city based on player score wouldn't do anything except make available information more obvious. the latter would take away from espionage though. As it is, it keeps people guessing about which city is actually the most advanced.

  • As of right now, amber stones are needed for each level of the Quetzal Palace, even if that level has already been reached in another city. But it would seem that the spending of amber stones is meant to be associated with the size of one's empire, rather than a mere building level. To preserve that, I suggest one of the following: 1. If building a Quetzal Palace in another city, remove the amber portion of the cost for any levels that have already been achieved. or 2. Base the max number of cit…

  • That's unfortunate, one would think the amber stones ought to be associated with the size of the empire rather than just levels of the palace. Another possible way to do that would be to have possible cities be based on the sum of QP levels rather than just its highest. I think I'll take that to Suggestions.

  • If I want a Quetzal Palace in a city other than my first (so I can treat a different city as my "capital"), will it still cost amber stones, because they're associated with the palace itself; or will it be the level cost minus amber stones, because they're associated only with the number of cities?

  • In addition, perhaps some sort of appearance change for allies/enemies on the map, similar to how tribemates currently show up with red decoration.

  • It would be useful to be able to control the order in which posts in tribe chat appear to people. Pinning one or more posts in a certain order, having "move up/down" buttons for posts, etc. That way the most important posts could be kept at the top even if they're not the most recent.