Now this is interesting.
Display MoreHi Ahaus,
If you found the war server Tenochtitlan too stressful, or if you simply want to experience a more relaxed version of Tentlan, we have a new initiative that we think you'll like: on Tuesday July 18th 17:00 CEST, the first international peaceful server Edzna will begin! Here's what will be in store for this server:
- Quad speed server, build, research, recruit and travel at four times the usual speed
- The strong player protection will activate in differences of 2x points or more (instead of the usual 10x)
- All cities defeated, regardless score, get a 12 hour post-attack protection (as opposed to applying only when the defender has a score of 75% or less the attacker)
- 100% survival rate, all units defeated in battle will survive and be sent to the Itzamna Temple in all cases (as opposed to the usual 8-15% survival rate)
- Troop transfer (gifting) is disabled for all (expect between your own cities), collaborative attacks or defense can still be arranged via Tambo as usual.
- Buildings and researches will grant twice the usual amount of points
While a calmer version of Tentlan may not sound very exciting at first, we urge you to give it a try; we think a lot of you are going to be pleasantly surprised. These changes are exclusive to Edzna today, but we look forward to hearing your feedback, and if you like how this version plays it's certainly possible that it will influence the future of Tentlan.
Good luck to everyone and we hope to see you in Edzna! For any questions, feedback, concerns, etc don't hesitate to post, we are here and we listen.
Your Tentlan Team
- 100% survival rate, all units defeated in battle will survive and be sent to the Itzamna Temple in all cases (as opposed to the usual 8-15% survival rate)
- Troop transfer (gifting) is disabled for all (expect between your own cities), collaborative attacks or defense can still be arranged via Tambo as usual.
Awhile I understand peace server having 100% survival rate and I see it most positive that you are testing this. I would hope that if something like this is added to normal servers. Its more like 65% or 35%. Sizable rise would still make it easier to recover from attacks. For many its the end when months of army building ends having only 10% what you originally had and you have to pay /heal to get them.
Gifting troops.. Now there you have listened community well.. Much praises from me
- Buildings and researches will grant twice the usual amount of points
This should make high score much more interesting to follow.
Overal I see lot of positive things here Thanks.. I consider joining just to be able give feed back