Strange report

  • Opponent has no shaman and no itzamma temple, but 47 troops can be healed?


    Kurgar vs Mad-Dog


    21/06/2015 23:17 (about an hour ago) in: [509:422] Avalon


    Victory!


    Kurgar gained an overwhelming victory on the battlefield


    Troops


    Kurgar


    [Tenoc] Tenochtitlan


    Holcan Lancer


    (1,445 / 1,537)


    Polom


    (62 / 68)


    Shaman


    (33 / 33)


    Quipucamayoc


    (48 / 48)


    Holcan Bowman


    (205 / 205)


    Atlatl Hunter


    (66 / 66)


    Total: 1,957 units


    Casualties: 98 units


    Can be healed: 10 units


    vs


    Mad-Dog


    Wall (6)


    0 / 46,032


    Spy


    (0 / 25)


    Holcan Lancer


    (0 / 200)


    Polom


    (0 / 20)


    Quipucamayoc


    (0 / 40)


    Pochteca


    (0 / 10)


    Holcan Bowman


    (0 / 90)


    Total: 386 units


    Casualties: 386 units


    Can be healed: 47 units


    Round details


    Attacker Kurgar
    Defender Mad-Dog


    Round 1
    1,859 units
    0 units


    Results


    The battle ended after 1 rounds and with 484 casualties.


    Winner: Kurgar


    The army of the attacker Kurgar has pillaged Avalon [509:422]


    Original cargo: 220,060


    Booty: 13,769 0 12,529

  • Both Krymac and Mahoutsoukai are correct :) I know it can seem misleading, but yes, it only means they are eligible for healing, not that will be absolutely available for healing (i.e. they will still be lost if the Itzamma Temple is not built).

  • Cool, but why is a larger percentage of the barbarian's casualties eligible for healing than mine, when I have shamans, medicine, itzamma temple and carriers to go back to it with casualties/bodies etc but have chopped the barbarians into little bits, jumped up and down on their corpses and then burnt them and pissed on their ashes?

  • why is a larger percentage of the barbarian's casualties eligible for healing than mine, when I have shamans, medicine, itzamma temple and carriers to go back to it with casualties/bodies etc


    Kurgar, the units eligible for healing are always between 8-15%; neither shamans nor itzamna temple has any influence on this figure.


    What shamans do in the the battle is to heal units in the course of each battle round. Which means that the more shamans per each battle unit you send, the better their effect.
    - Medicine lowers the healing costs (in cacao)
    - Itzamna temple is the place where units are healed, which means that you've got to build this building in order to be able to heal units in the first place. Besides, each upgrade of the itzamna temple reduces healing time.


    Hope this helps to give an idea how these things work :)