Posts by kabe1

    Depends what the 'wants' are perhaps? Perhaps like, "I want to build more cities"?
    For some, one of the game attractions is developing new and managing a wide resource base.
    It makes for a very challenging spreadsheet and sound middle management!!


    Your wants from the game are met, perhaps, but maybe the wider the game variables, the greater the potential interest, and the rate of decay in player abandonment is reduced.

    320 ambers!! So at the present rate of supply of one a day, that's waiting about 10 months before the upgrade.
    Are there any other games which make you wait nearly a year to take a step, ? (besides paying about £30 as an alternative.
    Surely there a way of linking the hours time spent by the player to the rate of reward(s), perhaps any building upgrade could also be rewarded with cumulative fractional amber rewards.