Posts by Mad-Dog

    Oke question,


    Can I post a link with Lightshot here? Or how els can you post a print screan? Or a battle repport?

    I like the idea.


    But I would prefer longer battle rounds. Like more rounds, longer fights so in the end you can send troops from other city's or ally's can help you. Not it is always 1 round (sometimes 2..... no idee why). But there isn't a fight, there isn't a way to pull back. If you have rounds of fighting, than your ally's could come to aid you.

    I've been testing the watchtower (if someone attacks you, thanks for the help)


    You see the attacks / troops from players with les points (so with a lower watchtower / espionage level).


    So this gives an advantages in attacking for players with more points! Isn't that strange, that the bigger players have this advantage when attacking smaller players. If a small player attackes a big player, the big player exactlay knows what the are sending..... I would say that it should be the other way around (small city's are more diffecult to spy than very big city's, thats more realistic)...... Or is it possible that from a certain level of the watchtower, you will see all the troops (that this isn't point related).

    Give rounds some time if there is a battle. Know you have rounds but you can't see / do anything. By giving them thime, 5 / 10 / 15 minuts, you can activate feast, train troops or send troops from your other city. (and the attacker can pull back if it goes wrong).

    The Amount of points someone has, It would be nice to see where the points are from.


    For example:
    I have around 30.000 points.


    15.000 building points
    10.000 points for research
    5.000 points for army
    (I have no Idee at this moment how many points you get for what, so this is just a wild gues!)


    Something like that. Than you can see how strong someone is (what is a disadvantage, so I don't know if you would want that, but it tels no thing about his wall / units ect) but you can see if you are better in building / research ect.


    Some would like to go for the buildingpoints, some for the research and some for the generals (to be the strongest one). That way you could get a bit more copetition on those area's maybe.

    On that point I agree, but we don't have a lot of players and you need more alliances I think. Small alliances are most thimes a lot more fun. With a max of 50 members orso.

    @bud (thanks), one thing I should add, the occupied city can't be pillaged! So you need to chose, attack and pillage or occupie the city. In that case you chose occupie if you want to hunt down an army. Disadvantage for you, grain cost!
    Advantage for the player, he can't be pillaged at that moment by the attacker!


    Or you can also think of occupie or siege and the attacker loses between 5-10% of his army each day for the rebbelion orso..... Something like that. But that way you can prevend the far away transports.

    Spy option: to see troop movement,
    to see city's coördinates,
    to see whom the are communicationg (not the message itself ofcourse).
    to see how far the are with reachearch (so you can figure out what troops they can build)
    Thing like that.


    Just not show the coords of every city everywhere, give people a change to hide and let them do thing to find out where a second / third city is with spies, ect.


    Better?

    The funny thing is, it wasn't even the "mad-dog" account that was spotted moving their troops and res in and out of their city to avoid the attacks, was it?


    How funny that you admit it, when it was another account where someone's english and attitude looked familiar :D


    Explain yourself? About who are we talking? Someone els who used my city? I don't get it...... Or are we talking about a second account again? If I wanted that, I just had a small account in your ally to see who I need to attack (who is online and who is not). Just not my style.......


    When I was attacked I always send one (or more) solders back to the attackers! Some of them were pooled back (din't know if it was an army or not and knowing I was online so then it was not a good time to attack.


    And like I said in a different post, when I went ofline, I attacked a barbarian encampent far away, with troots and send my rescources with them to keep it safe. Quite easy! So I don't know what your talking about, but please explain...... But I suppose the team has tools to see more accounts on one IP, to see logs, to see inlogs and can easily check this (I know this happens with other browser games)! So please check my account!


    The Tribes in the game currently are mostly non-aggressive and friendly towards new players up until they become completely self-sufficient, and thus there is no "domination" as you insist.


    It's not new that I disagree on this..... But a cap is also fine. I would however make a building more importent, so for each level 5 members orso..... Now building op the building higher had little valuele.

    Mad-Dog, how is it that your English can suddenly go from horribly bad to impeccably good, at will?


    If you ask me, it seems like you're letting people other than just you access your account, and I believe that's against the Rules.


    Somethimes I use a spellingchecker and that helps a lot, only I need to copy everything in word and correct the langueage and I've dyslexia (I think you call it that in English, thats what google said). So when I'm using a spellingchecker and reading my message three times it's a lot better dan if I don't do that.... But probably you could have just asked.... Instead of making public asumptsions...

    To my opinion the alliances are to big and you can let anyone join. Lets give the Tribal Council points. (now you only need one at level 1).


    Every level is 1 or 2 members. (as soon as if you have a second city, you have another building to they ally can increes). With more alliances there are more chanches to an active server.

    I disagree, you should attack more players later in the game to keep the game alive. Barbarians ar always the samen...... To in the end, you will want to have a fight with another alliance the measure strength. (and you don't have to pillage if you can occupie city's).


    Ow if you occupied a city there could be disadventages for you and the player in it:
    - Like you need extra corn to feed the troops that are away
    - The player gets 20% less recources or something like that.

    Indeed, it was quite easy for me (you figured it out). Keeping everything safe and keeping my army safe. That was my point in my question, its quite easy to attack smal players then / farm them and always keep your army safe from the big players.


    I would suggest increasing the amount that you can store under the underground cave. And then blocking the option to send resources to barbarians. Its quite strange that you can do that. Otherwise you need to sends goods to a player / city far away. If you do this then people can at least make there second city, I'm close to it know but otherwise you can always block a small player from having more than one city! (so if you got war players, the will prevent them from ever having a second city)


    But I'm afraid that this is one of the biggest flaws in the game. How do you going to fix this? Second city far away and everything is solved for you. You can still do this.


    Thats wat I meant with spying on troops movement. If you can occupie a city / barbarians and spy on the troops movement than this is resloved. Then you block the city where its from and block the target where it's coming to. Then you will need more players / work together and get a lot more activity in the game.


    Something like that.