Posts by TerraG

    Thanks to Richard for making such a big army and challange for us !!!! And if you read it Richard, sorry to kill all your troops, but at some point that's the purpose of a war game. No personal offence.
    Now, I'm afraid this server will die soon leaving the bunnies with their lonely victory, but our victory is thanks to very active, teamplayer-type tribe members how knows how to play the game !!!!!
    Hopefully Tentlan team find us some new challenge (I dont consider restarting from 0).


    Battle report
    [: -] TerraG
    vs
    [stones] richard
    17:35 (less than a minute ago) in: [400:450] minions
    Victory!
    TerraG gained an overwhelming victory on the battlefield
    Troops
    TerraG
    [: -] Bunny Warriors
    +5%
    +100%


    Eagle Warrior
    (15,888 / 33,200)


    Jaguar Warrior
    (33,105 / 33,105)


    Atlant
    (510 / 510)
    Total: 66,815 units
    Casualties: 17,312 units
    Can be healed: 17,312 units
    vs
    richard
    [stones] hurlers
    +1%


    Wall (37)
    0 / 438,365


    Spy
    (0 / 500)


    Holcan Lancer
    (0 / 41,400)


    Polom
    (0 / 303)


    Shaman
    (0 / 41,400)


    Quipucamayoc
    (0 / 41,400)


    Pochteca
    (0 / 2,800)


    Holcan Bowman
    (0 / 35,000)


    Atlatl Hunter
    (0 / 35,000)


    Amazon Warrior
    (0 / 9)


    Nahual
    (0 / 1)


    Eagle Warrior
    (0 / 15,700)


    Jaguar Warrior
    (0 / 9,445)


    Atlant
    (0 / 600)


    Ek Chuah
    (0 / 98)
    Total: 223,656 units
    Casualties: 223,656 units
    Can be healed: 23,381 units
    Round details

    Round 1 50,120 units 86,490 units
    Round 2 49,503 units 0 units


    Results
    The battle ended after 2 rounds and with 240,968 casualties. Winner: Attacker
    The army of the attacker TerraG has pillaged [400:450] minions
    Original cargo: 22,749,498
    Booty: 7,755,882 463,033 561,341
    The following units join the army of TerraG:
    Amazon Warrior
    x 9
    Nahual
    x 1

    typically Vappster, blaming everyone for else for not doing the right thing, as a cloak for his ignorance in how to play the game


    the number of insults to people would be a great base to ban Vappsters IP address according to his own rules


    game should be fun, but how can it be fun when someone is allowed to insult everyone instead of fighting back with troops as the game was designed for it

    I cant believe my eyes that players of this game are still exploring the borders of every single rule, just hoping it will create more rules with more borders. If it continues like that I will need a lawyer, to protect myself legally against all those rule addicts. Some people forgot games are made for FUN. The only rules that are broken are those of having fun.


    But what lies at the bottom of this discussion ? Maybe a players reaction pretending to be holier than the pope himself, having more wishdom than an oracle, but with opportunistic amnesia and a loyalty worse than judas. Other players are warned, when you take the apple from this snowywhite lookalike, you KNOW it is poisened!!

    Also MaggieMay lost now 25 stones in total (5 stones was her last loss). That is on Uxmal server. Also Maggie sent a personal message to M0H0 on Uxmal several days ago but no response so far.
    I hope M0H0 finds the time to help those people by checking what went wrong, before they loose confidence in the game.

    @ Tane : a short/small smoke screen is easily evaded you send your troops away, solved, but it's hard to keep sending troops out, I also consider 2 kind of smoke screens :
    1) defenders tower is high enought to see the details -> smoke screen only effective in big numbers
    2) defenders tower cant see inbound troops -> small smoke screen can do the job

    Foxy, being from fox planet you should know a fox can loose his hair but not his habits. This being said your alter egos are a public secret, and repeating it would be a loss of energy.
    I personally chose same name as I have nothing to hide. It's your free choise to chose different name and try to hide it. In return we are free to find out relations between player names of different servers.


    Being on the 3 servers, I know very well what went wrong on Mayapan :
    1) RR playing style in combination with game characterics (tambo could have helped that time : in this game small teams win from big groups, this enables a small group of players to destroy a server)
    2) no mid game and end game objectives in this game (game is too static)
    3) build time grow exponentially make upgrades above level 30-35 people think they have better things to do in live than waiting for ages on an upgrade)

    Good idea, we need much more of this to keep the game alive. We also need to consider ideas how to achieve these event prices: for example level up your jaguar temple or some research 1-few levels in a reasonable time span. Other prises could be temporary 30% build time bonus, or 30% research bonus for a certain period or for just 1 upgrade in 1 city.

    @Foxy :
    1) I dont have this option, too many troops LOL
    2) this is not a personal complaint, my point is I dont need/want this rule and to what I understand from the above thread you are the one being protected by the rule (I just build further on what was already told here), so general speaking this rules is good for 1/few and bad for many, where the one is not even in a position that he needs more protection than what is already available (see below)


    @ Tane :
    spamming troops can create a smoke screen for a bigger attack, the only way to catch online players (not sure you are referring to that) -> this reason has no relation with annoying people, but the rule will kill that option too


    General speaking, when 2 players work together, being one that buys 100% protection for maybe even 1 year (nice money for the devs) and the 2nd player keeping his account small enough and takes only few of the gather troops at the first player to attack the smallest possible players on the server (bending the 1/10 rule protection to the limit). This way even the smallest players are not protected by the 'smart' way people bend the rules. And apparently those players are not protected enough, so new rules are needed to protect them even further.


    This game needs oxigen and more player URGENTLY!!!

    So true, the troop transfer is much different from tambo where you can decide yourself to recall your troops. Note that Tambo feature exist in other games : the level of the tambo would decide the number of troop deliveries that can be stored simultaneous : eg Tambo lvl6 can store troops from 6 different deliveries (even 2 deliveries from 1 city of another player count as 2). It is basically not complicated.


    Note that Tambo will only have a defensive purpose : you would not be able to use the troops in Tambo to attack as they are not yours and has to be 100% of the time available for recall by the owner.

    Interesting idea, but as Gaviatta suggested it will increase the gap between the stronger and weaker gamers, accelerating weaker to quit and servers to die even faster in my opinion. Mayapan server is like 4 months old and pretty much dead, Uxmal is 2 months old and dying ... is this a normal period for an online game ? (I played evony for years and it was not dieing!!)


    This game needs suggestions that keep gamers playing and server alive. A real goal in the game like conquering a capital barb city would be a nice start.

    This game is going a strange direction : the smaller players have less and less options to continue gaming. The small players are getting farmed on daily based loosing their troops and resources by people like Foxy. So they have to be happy with building a few troops and sending small amounts. To my opinion that is there only defence. Banning people for it very strange in my opinion!


    But Foxy threatens/complains and the devs feel it necessary to set up a rule to protect Foxy even further. To my feeling new rules are created for the benefit of 1 player.


    Remark:
    I'm not a small player, nor I have tribe members or close friends involved in this problem, but from a neutral point of view it seems like Foxy has the devs in his/her pocket.

    The last days I faced multiple times that after I started the production of troops, it has disappeared. I'm sure I started it, and that there are enough resources and population. It does not happen to all cities, only one. Sometimes it stopped halfway, sometimes it didnt even start. I had this issue several times the last days on Chichen Itza server. I never had this before, playing the game for several months. I hope you can reproduce the problem, and find the root cause.
    Thanks for looking into that. Anyone else with this problem ?

    Many players on Mayapan and Uxmal speak Dutch. I don't know any Turkish, Polish, Hungarian players. So the language policy seems strange to me. ?(

    I agree with TaneMahuta : this 3rd server is a very bad idea, and most player I know on server 1 & 2, think the same way. The game developers make a promise on essential changes like to activate the tambo, but it's just a promise that will come too late for todays players getting discouraged about the speed of introduction on some changes and the game in general.


    For me the game has still some big issues to be solved quickly if you want players to play it longer than a few weeks :
    1) What is the target of this game ?
    I got this question when I arrived on server 2 from people playing it for 2 weeks. I explained what I know, but this was not good enough for them. Also playing server 1, I'm almost done with everything.
    My suggestion : you could introduce one or more mega barb towns that can only be taken by big attacks of multiple players. Owning the barb town could give these players / tribes some advantages like increased speed of resource/unit production or other things.
    2) Battle = all or nothing = big issue
    In battle, in most cases all troops are killed at 1 side due to dominance. That is because the attacker dont want losses and get easily away with this with current battle system. There were some improvements already to eliminate the 1 troop type advantage, to make clear the battle system rules, the sim, etc. But in the end, the dominance being the reason for players to stop playing when attacked by a bigger player killing all their troops without a single loss for the attacker, does more bad than good.
    My suggestion : 1) limit max troop size (this will motivate to make stronger troop type), 2) eliminate dominance so that there is always some loss (need to find a solution to make farming barb towns still interesting enoug), 3) make a logic of what troops will kill what troops first (that way each troop gets it's function), now it's just a flat hierachy, and troop type is only limited for long distance attacks due to corn needed, but with a big corn farm you can still kill a lot of players 4) porting a city is way too expensive 2000 turq (about 20 euro)
    3) Tribe size
    What is the purpose of an alliance with 250 members ? Basically all players could gather in 1 alliance, leaving no purpose of existance of that server.
    My suggestion : set a max tribe size. Looking at the limited active players per server, 50 would be more than enough.


    More suggestions to come, but this is a start ...

    600 atlatl works too ! :)
    (thanks to Mahoutsoukai for the hint !!)


    Battle report


    TerraG vs Barbarians
    21:40 (6 minutes ago) in: [598:581] Konoch Tuus


    Victory!
    TerraG gained an overwhelming victory on the battlefield


    Troops


    TerraG
    [Tenoc] Tenochtitlan


    Polom
    (60 / 60)


    Atlatl Hunter
    (600 / 600)


    Total: 660 units
    Casualties: 0 units


    vs


    Barbarians


    Wall (10)


    0 / 83,783


    Spy
    (0 / 5)


    Holcan Lancer
    (0 / 510)


    Shaman
    (0 / 5)


    Quipucamayoc
    (0 / 5)


    Pochteca
    (0 / 4)


    Holcan Bowman
    (0 / 168)


    Atlatl Hunter
    (0 / 5)


    Eagle Warrior
    (0 / 1)


    Jaguar Warrior
    (0 / 1)


    Total: 705 units
    Casualties: 705 units
    Can be healed: 84 units


    Round details


    Attacker TerraGDefender BarbariansRound 1660 units0 units


    Results


    The battle ended after 1 rounds and with 705 casualties. Winner: TerraG
    The army of the attacker TerraG has pillaged Konoch Tuus [598:581]
    Original cargo: 180,000
    Booty: 74,334 52,358 36,242

    By the way, I did 5x this barb4 raiding with 700atlatl hunter + 50 polom and I had 0 casualties on all 5. So that seems bulletproof. Maybe less atlatl may work too. I'll do some tests tomorrow.