Correct, new merged servers will all be economy super speed (x6). Here are all the settings listed:
Posts by M0H0
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Corregido, disculpad el error.
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Te confirmo lo que dice soporte, solo los viajes de tropa se cancelan, todo lo demás en progreso, inclusive construcciones e investigaciones, se preserva tal cual.
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Update: Fixed incorrect speed travel times in Achikpan (intm31).
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Achikpan (intm31) merge is now complete! You may access Achikpan via the following link: https://intm31.tentlan.com/?noredirect&fcs
Good luck to everyone! Remember that the 48 hour transition period applies now. Have fun!
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Only if the founder explicitly leaves the tribe before going AWOL. If the founder goes AWOL but is still listed as a member, then it has to be removed manually with help from support.
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Hello Ahaus,
Today, between approximately 17:40 CET and 19:30 CET, our payment processing server was hit with delays and intermittent unavailability due to unexpected high load. Purchases made during this time may have experienced up to one hour delay until they were credited in-game, but no purchases were otherwise lost. The issues causing this disruption have since been resolved and all purchases should proceed as normal now. Should you have any questions about purchases made during this time please contact our support team via this link.
We apologize for the inconveniences and thank you for your understanding.
Best regards,
Your Tentlan Team
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Hola Ahaus,
Bienvenidos a una nueva ronda de fusiones de servidores! Esto es lo que se viene, tomad nota:
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Grupo 1: Achikpan (intm31): Sábado 27, 19:30 CET:
- Masatepek (intm21)
- Oxkintok (intm18)
- Soltepek (intm26)
- Nohpat (int18) (*)
- Apasko (steamm1)
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Grupo 2: Lalaxtli (intm34): Lunes 1, 18:00 CET:
- Tonina (intm16)
- Ixtenko (intm24)
- Atlixko (intm20)
- Ketsalan (intm25)
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Grupo 3: Ehekatl (intm32): Martes 2, 19:30 CET:
- Okopetlan (intm22)
- Xakalan (int24) (*)
- Cholula (int23)
- Kecholak (intm28)
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Grupo 4: Kalnauak (intm33): Miércoles 3, 20:00 CET:
- English Nayatlan (en22)
- English Komchen (en21)
- Kapotitlan (int25)
- German Quirigua (de20)
- French Lakamha (fr18)
Eres nuevo a fusiones? Entonces asegúrate de leer nuestra guía aquí, donde detallamos como funciona todo el proceso:
Buena suerte a todos!
Vuestro equipo de Tentlan
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Grupo 1: Achikpan (intm31): Sábado 27, 19:30 CET:
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Hello Ahaus,
Welcome to a fresh new round of server mergers! Here's what's coming, take note:
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Group 1: Achikpan (intm31): Saturday 27th, 19:30 CET:
- Masatepek (intm21)
- Oxkintok (intm18)
- Soltepek (intm26)
- Nohpat (int18) (*)
- Apasko (steamm1)
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Group 2: Lalaxtli (intm34): Monday 1st, 18:00 CET:
- Tonina (intm16)
- Ixtenko (intm24)
- Atlixko (intm20)
- Ketsalan (intm25)
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Group 3: Ehekatl (intm32): Tuesday 2nd, 19:30 CET:
- Okopetlan (intm22)
- Xakalan (int24) (*)
- Cholula (int23)
- Kecholak (intm28)
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Group 4: Kalnauak (intm33): Wednesday 3rd, 20:00 CET:
- English Nayatlan (en22)
- English Komchen (en21)
- Kapotitlan (int25)
- German Quirigua (de20)
- French Lakamha (fr18)
New to server mergers? Make sure to check out our guide here, where we detail how the process works:Good luck to everyone!
Your Tentlan Team
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Group 1: Achikpan (intm31): Saturday 27th, 19:30 CET:
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¿Qué es una fusión de servidores?
Una fusión de servidores une varios mundos de juego separados en uno, de forma que permite jugar a jugadores de diferentes mundos juntos en un único servidor unificado. Cuando tiene lugar una fusión, los servidores a fusionar son deshabilitados, y tras un proceso de fusión que puede durar hasta dos horas, se abre el nuevo servidor unificado, donde todos podrán continuar con sus datos habituales de cuenta. Una vez el proceso sea completado, todos los jugadores recibirán un email de confirmación y el nuevo servidor se hará disponible para todos.
Características
- Los nuevos servidores resultantes de una fusión siempre son de super velocidad economía (es decir, super velocidad en todo menos en viajes de tropa, donde permanece a la velocidad estandar)
- Cuando se fusionan servidores especiales (e.g. pro-barbaros, paz, guerra), el nuevo servidor pierde las funciones especiales de los servidores anteriores y estas funciones no se volverán a aplicar.
- No se permiten cuentas duplicadas. Si tienes cuentas en varios servidores, y estos se fusionan en uno, debes escoger una sola cuenta con la seguir jugando y abandonar o ceder el resto (Véase debajo en "A tener en cuenta").
- Se aplicará un periodo de transición de 48 horas donde podrás mudar tus ciudades de sitio o cambiar de nombre sin coste (Véase debajo en "Periodo de transición").
Período de transición
El nuevo servidor tendrá un período de transición de 48 horas desde su apertura, durante el cual:
- No será posible atacar a otros jugadores (pero sí a bárbaros).
- El Sello de Canék y de Hunacél en la tienda serán gratis, por lo que será posible cambiar de nombre de jugador y de tribu libremente.
- Los Códices de Copán, Tikal e Itzmál (disponibles en la tienda) serán gratis, por lo que se podrá mudar cualquier ciudad libremente. Recordad sin embargo que el período de tiempo de espera entre códices es de 12 horas, es decir, si mudáis de localización una ciudad, tendréis que esperar 12 horas para volver a mudarla una segunda vez.
A tener en cuenta
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Solo una cuenta: Para no violar la regla de multicuenta, en el caso de que juguéis con diferentes cuentas en distintos servidores, solo podréis continuar con una en el nuevo servidor; el resto deberéis abandonarlas o cederlas a otros jugadores.
(!) Está prohibido transferir recursos de una cuenta a otra. De otra manera, se tratará de multicuenta y se suspenderán las cuentas implicadas. - Mismo email: En el caso de haber usado la misma dirección de email para múltiples cuentas en distintos servidores, solo la cuenta con más puntos será migrada al nuevo servidor, el resto se perderán. Para evitar esto, cambiad la dirección de email de las cuentas que planeéis preservar (pej. si queréis ceder la cuenta secundaria a un amigo). Si ocurre que múltiples cuentas tienen el mismo email, las turquesas y las piedras ambar de todas serán sumadas a la cuenta de más puntos antes de descartar las demás.
- Mismo nombre: En el caso de que diferentes jugadores tengan el mismo nombre en diferentes servidores, las cuentas serán renombradas automáticamente para no coincidir. Tendréis oportunidad de cambiar el nombre después sin coste durante el periodo de transición.
- Todas las tribus desaparecerán en el nuevo servidor, por lo que tendréis que formar tribus de nuevo. Consecuentemente, todos los mensajes en el muro de tribu se perderán, por lo que haced una copia de los mensajes que sean importantes.
- Todos los mensajes privados y reportes se perderán por lo que haced una copia de los mensajes y reportes que sean importantes.
- La localización de las ciudades en el nuevo servidor será aleatoria alrededor del centro (500:500), pero tendréis oportunidad de mudar todas las ciudades como explicaremos debajo.
- Todos los viajes de tropa serán cancelados: previamente a comenzar la fusión de servidores, recomendamos no dejar ninguna tropa fuera. Sin embargo, si tenéis tropa viajando en el momento de fusión, esta no se perderá, sino que simplemente volverá inmediatamente a casa, inclusive si estaba localizada en el Tambo de otro jugador.
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What are server mergers?
A server merger joins multiple separate game worlds into one, allowing players from different worlds to play together in a single unified server. When a server merger takes place, the servers that are to be joined will be disabled, and after a procedure that may take up to 2 hours, a new merged server will open where everyone will be able to pick up where they left, together with players from other worlds. After the process is complete, all players will get a confirmation email and the new server will become available to play.
Settings
- New merged servers are always economy super speed (meaning: super speed in everything except travel times, which will remain standard).
- When existing special servers (e.g. peace, war) are merged, they lose the special features of that server after the merge, and the special characteristics will no longer apply in the new server.
- No duplicate accounts are allowed. If you have accounts in multiple servers and these merge together, you must choose one account to continue playing and abandon or give away the rest (See below under "Keep in mind").
- A transition period of 48 hours will take place where you'll be able to relocate your cities and change your name for free (See below under "Transition period")
Transition period
There will be a transition period for 48 hours on newly merged servers, during which:
- Attacks to other players will be temporarily disabled (but barbarians are exempt and can be attacked freely);
- The Canek and Hunacel Seal (see items in the Game Shop) will be free, so you'll be able to change your and your tribe's name freely during this time.
- The Copan, Tikal and Itzmal Codex (you will find these items in the Game Shop) can be used for free, so you'll be able to relocate all your cities freely during this time. Note that there is a cooldown of 12 hours for the use of each of the codices.
Keep in mind
Please keep in mind the following:
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One account only: In order not to breach the multi-accounting rule, in case you play on several servers with different accounts, after the merge is complete you may only continue playing with only one of the accounts. You can opt to either set the remainder account(s) in vacation mode, give them to other players/friends to play, or delete them (via settings -> delete account).
(!) Please note: after the merge is completed, no transfer of resources is allowed from the account you decide to abandon, to the account you wish to continue playing. Non-compliance is subject to sanctions for multiaccounting.
- Same email address: In case you play on several servers using the same registered email address for all accounts, only the account with the highest score will be migrated, and the rest will be lost. In order to preserve all accounts, you will need to change the associated email address in each account so they don't match. However, keep in mind that the prior point applies in this case, so do it only if you want to hand the other account(s) to someone else.
- Same player name: If it happens that two different players have the same player name on different servers, when the merge takes place such accounts will be renamed automatically to avoid duplicate names. You will have the chance to change your name after this (see transition period).
- All tribes will be disbanded, the resulting merge server will start fresh tribe-wise, and everyone will have to form new tribes. As a result, all tribe wall messages will be lost, so make sure to make a copy of any important messages in the tribe before the merge takes place.
- All private messages and reports will be discarded, hence make sure to make copies if you have any important messages or reports stored in your inbox.
- All cities will be relocated to a random but close to the center (500:500) position, in practice most people will be located next to everyone else. If you need to relocate your cities after the merge, you will be able to do so (see the point below regarding the transition period).
- All troop movements will be canceled, for this reason make sure to stop all troop movements by the time the merge begins. If you can't help having a troop moving by then, don't worry, the troops will not be lost, but the mission will be canceled on your behalf.
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Still working on it. Think months, not weeks.
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No worries, we know what we are doing, we take careful precautions to ensure there is no corruption or data loss of any kind. All of your resources, buildings, researches, etc will remain intact and anything in progress, like level upgrades or troops traveling, attacks, etc will carry on as if nothing had happened. This isn't the first time we do this procedure so you can rest assured
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Hi Ahaus,
Starting today and for the duration of approximately one week we'll be performing a series of hardware upgrades across all game servers that will involve a bit of down time. We expect the interruption to be no more than 5-10 minutes per server if everything goes well, however we cannot guarantee the time at which this will happen since many factors are involved in the timing, so we will instead do our best to ensure the interruption is as minimal as possible when it does happen. We will keep this thread updated and let you know once the operation is complete.
Thank you for your understanding and best regards,
Your Tentlan Team
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The losses you incurr go down the bigger your troop is, while the resources available to plunder remain constant. That means if a barbarian village looks unprofitable to you today, you can invest in growing your army aggresively and you'll tip the scales eventually. You could try reaching out to more experienced players for tips, since many have mastered this
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Hello Ahaus!
We are rolling out a bugfix that addresses issues with troops getting stuck in Tambo, unable to be recalled back even though they are not traveling. This happened infrequently, but some of the most experienced players of you came across it from time to time; these issues should finally be gone once this update arrives.
The roll out starts today and should be available to all servers during the course of the next few days.
Cheers!
Your Tentlan Team
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Soon. There is some work we want to do first, but we haven't forgotten
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You can add "/chat" to the end of the url (for example, https://en24.tentlan.com/chat) for a full screen view of the public chat with a 24 hour history (as opposed to the 10 minute or so history you get in-game if you weren't online). Perhaps that helps?
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Acanmul is now available! Access the new server via the following link: https://en26.tentlan.com/?noredirect&fcs
Good luck and have fun!