Hi, I wanted to propose some change in game mechanics
Idea # 1 Delivering Units / Raw Materials
Well, as most people have noticed, there are a lot of complaints about Uploading Units / Raw Materials, someone is always accusing someone of PUSH, so you can simply block the option
Send Units
Send raw materials
By blocking these options PUSH and MultiPush would not be possible, and in terms of supporting allies there is a tambo, after all the fighting would be at the appropriate level and the tribes would not consist of 50+ people, which would also equal the game level. Because tambo like others buildings with each level costing more and more, Every player would have to attack / defend pick up the highest tambo, and Thanks to that no one would complain about the scammers
The only exception would be ending the game, in this case the player who ends the game would have to write a message to the support team requesting to transfer troops to the indicated player.
Idea # 2 Simulator
Simulator as everyone knows is very useful when planning an attack / defense, but I think a lot of it is missing, for example, currently can not divide the army to stationed in the city and stationed in Tambo, you can not also enter all the bonuses for this I would propose to add additional options in Simulator 



Going back to Idea # 1 if it was blocked the ability to send raw materials / units, you could be compensated for the bonuses to attack, endurance, fire festival would include people stationed in tambo, as is the case with lightning speed and acceleration. . . 100% of treatment would only work for the tambo owner
Idea # 3 New Building
For some time I was wondering what is missing in the game. . . And so I came up with the lack of ability to view the Allies during the attack / defense, I also thought about how to do something about it, for example, add a unit "messenger" or something similar
However, I thought the building would be better. . .
Signaling Tower Description
The Signaling Tower is a building used to inform allies of an approaching attack from an enemy player. Because defensive nature these towers They are arranged every few kilometers, When the enemy troops are spotted and the first tower is lit, the signal moves to the next towers to inform the allies, the Signaling Tower informs selected allies of the approaching hostile army, this information is displayed in the allies' actions "with exact time and information for the opponent seen by the defender, the Alarm Signal can be activated once every 2 hours and lasts from 30 minutes to 2 hours.



- One Tower level would allow us to inform one of our chosen allies,
- The cost of activation is 50,000 cocoa 500,000 maize 500 population
- Each of the Allies who received an alert will appear in the "Actions" "Attack on an ally"

I am waiting for the waves of negative reviews 
Regards 