Daily Reward

  • I think to get more players coming to Tentlan and staying we need something to real convince them to stay. One way I believe would help would be some kind of daily Reward system.


    I suggest that the icon for 'Daily Reward' should be placed next to the Tzolkin wheel


    Some ideas I had for Rewards:


    Day 1
    Day 2
    Day 3
    Day 4
    Day 5 1 Amber Stone
    Day 6
    Day 7
    Day 8
    Day 9
    Day 10 10 Turquoise
    Day 11
    Day 12
    Day 13
    Day 14
    Day 15 2 Amber Stones
    Day 16
    Day 17
    Day 18
    Day 19
    Day 20 25 Turquoise
    Day 21
    Day 22
    Day 23
    Day 24
    Day 25 3 Amber Stones
    Day 26
    Day 27
    Day 28
    Day 29
    Day 30 50 Turquoise


    As you can see I only filled three boxes if anyone can think of anything else for different days comment.
    Thanks :)


    Sauron

  • No, no no no... Daily rewards, free turquoise.. no..


    Free game coin solves no problems with player base. Daily quests, rewards and so on.. usually just work other way around. More turquoise features and more players just seeing large HOAX signs when they join. I have never met a player who says.. I get no free game coin doses. So I leave.


    No..


    Amount of turquoise features should be reduced and game itself needs balancing. This feature in my eyez could hurt more than it helps.


    Largest problems are in the army balancing and era balancing. Once player gets knocked down.. it way too hard to get back for revenge.

  • 1. Battle system needs clear Paper, rock & Scissors structure and army size needs something to hold it back. So 10:1 beginner protection works. (more battle specific bonuses could fix this. (attack, defense, first strike, natural enemy) Without doing too large changes.)


    2. Spying needs to be more accessible for defenders. Right now High spy tech rules the land. Thats no fair for 20million point tribe with 17 members when 10 million account is hammering them down. Even if they collect all the troops in one place. Attacker will win or avoid that place. Long time result is 17 lost players.


    3. Tribes need more substance.. Investing on tribe system will build the game. Better it is. More people get attracted on tentlan. Tribes/alliances are weak point in many similar games. Even in successful ones like Ikariam. So there is lot of room for improvement.


    4. Team needs more contact to its player base. We all have lots of wishes. Collecting gems there is hard work, but worth it. More you connect. Better you understand different playing styles. Strengthening diversity in game.. will eventually make great game where there is no 1 correct style.