While it doesn't make any significant tangible change to gameplay, it would be a nice touch if the appearance of the buildings changed as they are upgraded. This would help build the sense of achievement as you grow and upgrade your cities and perhaps help keep some players in the game for longer.
See example below for Sun Temple
Aesthetic improvements to cities
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Also.. with all the empty space on the city map, a nice touch would be to have "general housing" slowly take over the jungle area as your city population increases
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While this would be nice, I would find it more helpful if the city icon on the world map changed to indicate city size. This would save us from having to stop scrolling and hover over an icon and wait for the popup box to find targets of a certain size.
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Quote from Kutz Chman
While this would be nice, I would find it more helpful if the city icon on the world map changed to indicate city size. This would save us from having to stop scrolling and hover over an icon and wait for the popup box to find targets of a certain size.
The challenge with that idea is that it bypasses some of the espionage activity.. perhaps it could only update once you have already spied it? To which point.. some kind of info box that lets you see if/when you last spied a city and what the results were without having to trawl through the mire of messages would also be very welcome
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That would depend on whether city size was uniform and based on player score, or individual. Bigger city based on player score wouldn't do anything except make available information more obvious. the latter would take away from espionage though. As it is, it keeps people guessing about which city is actually the most advanced.
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Yep. Disregard my comment. When I went back to the game I saw that my memory of what is displayed was completely wrong.